Featured Projects

  • Sensor Failure Mitigation in Automotive 3D Object Detection

    Python Logo Python Research Computer Vision Sensor Fusion Deep Learning Real-Time Processing
    Master's thesis on enhancing the robustness of LiDAR-camera fusion for object detection in automotive applications, with a focus on mitigating the impact of individual sensor failures.
    Sensor Failure Mitigation in Automotive 3D Object Detection

    Published: May 15, 2024

  • Automation tool for Isometric Action Games

    Python Logo Python Computer Vision Real-Time Processing Automation
    An automation tool for unsupervised completion of a diverse set of tasks in the context of an isometric action RPG game. The tool uses pattern matching and computer vision to assess game state, identify UI elements, and then simulates mouse and keyboard inputs to execute actions. Tasks include real-time action combat in a 3D isometric environment and dynamic pathfinding, which go far beyond the capabilities of basic auto-clickers.
    Automation tool for Isometric Action Games
    Automation tool for Isometric Action Games

    Published: December 17, 2023

  • Camera-based 3D object reconstruction using velocity fields

    Python Logo Python Computer Vision Scene Reconstruction Deep Learning
    Camera-based 3D scene reconstruction implementation inspired by "Diffeomorphic Neural Surface Parameterization for 3D and Reflectance Acquisition" by Cheng et al. (Paper, Code). We investigate the viability of this reconstruction approach for non-trivial backgrounds.
    Camera-based 3D object reconstruction using velocity fields

    Published: August 22, 2023

  • Graphics Engine Implementation in Vulkan

    Python Logo C++ GLSL Vulkan Physics Simulation Game Development
    Implementation of graphics and shader processing in Vulkan for a 3D game engine. Over the course of a few weeks we created a low-level implementation for a simple space shooter game. This included C++ code for everything from game logic to texture optimization and terrain generation, as well as GLSL shaders for everything that has to be displayed on screen. (Since basic scaffolding was provided by TUM CGV, the full source is currently not publicly available)

    Published: June 29, 2023

  • Game Physics Engine Implementation using OpenGL

    Python Logo C++ GLFW Physics Simulation Game Development
    A 3D physics engine in C++ using OpenGL, featuring rigid body dynamics, collision detection and resolution, and spring mechanics for spheres, cuboids, and tethers. Built as part of a small team, the engine powers a simple shooting game with real-time cursor interaction and collision-based scoring to showcase its capabilities.
    Game Physics Engine Implementation using OpenGL

    Published: May 15, 2023

  • End-to-End Learning for Indoor Scene Synthesis using Low-Dimensional Representations

    Python Logo Python Sensor Fusion Object Detection Deep Learning
    Autoregressive synthesis of realistic indoor scene layouts. An Autoencoder in voxel space allows for direct generation of the furniture, resulting efficient and diverse furniture arrangements.
    End-to-End Learning for Indoor Scene Synthesis using Low-Dimensional Representations
    End-to-End Learning for Indoor Scene Synthesis using Low-Dimensional Representations

    Published: February 7, 2023

  • Voxel Carving Implementation for 3D Object Reconstruction

    Python Logo C++Python Logo Python 3D Reconstruction
    We implement a voxel carving algorithm in C++ to reconstruct a colored 3D object from multiple RGB images, using pose estimation with ChArUco markers and image segmentation for preprocessing.
    Voxel Carving Implementation for 3D Object Reconstruction
    Voxel Carving Implementation for 3D Object Reconstruction

    Published: February 7, 2023

  • Evaluation of Scene Representation Networks for Streamline Integration

    Python Logo PythonPython Logo C++ Physics Simulation Deep Learning
    In this bachelor's thesis, we evaluate a pre-trained Scene Representation Network for modeling a smoke plume. We focus on analyzing the similarity of advected streamlines within the vector field.
    Evaluation of Scene Representation Networks for Streamline Integration
    Evaluation of Scene Representation Networks for Streamline Integration

    Published: February 15, 2022

  • Community Website and Guide Platform for Online RPG

    React Logo ReactTypeScript Logo TypeScript CI/CD
    Contributed to the development of discretize.eu, a comprehensive Guild Wars 2 guide website serving thousands of daily users. Built with React, the site provides detailed dungeon guides, character builds, and community resources for high-end PvE content.
    Community Website and Guide Platform for Online RPG
    Community Website and Guide Platform for Online RPG
    Community Website and Guide Platform for Online RPG

    Published: March 17, 2021

Academic Experience

  • M.Sc. Informatics

    Technical University of Munich

    Institute of Automotive Technology

    April, 2022 - September, 2024

    Grade: 1.5 (German system, 1.0 = best, 5.0 = fail)

    Thesis: Methods for Sensor Failure Mitigation in 3D Object Detection (Grade 1.3)

  • Research Internship

    Nara Institute of Science and Technology

    Optical Media Interface Lab

    October, 2023 - March, 2024
  • B.Sc. Informatics

    Technical University of Munich

    Chair for Computer Graphics and Visualization

    September, 2018 - April, 2022

    Thesis: Evaluation of Scene Representation Networks for Streamline Integration

Professional Experience

  • Working Student - Customer Success Management

    C4B Com For Business AG

    October, 2021 - August, 2023

    • Designed, prototyped, and shipped a cross-platform Electron application to enhance user experience, later commercialized as a companion app ("AnyBell").
    • Built a Microsoft Teams app to securely integrate company data, ensuring compliance with internal policies and improving accessibility.
    • Developed various internal support tools using TypeScript, Python and Powershell.
  • Tutor - Fundamentals of Programming

    Technical University of Munich

    November, 2020 - March, 2021

    • Led weekly programming tutorials in Java, teaching object oriented programming concepts.
    • Provided hands-on coding assistance and feedback to students, helping them understand and apply theoretical concepts.
    • Reviewed and graded student assignments and exams.
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