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M.Sc. Informatics
Technical University of Munich
Institute of Automotive Technology
April, 2022 - September, 2024
Grade: 1.5 (German system, 1.0 = best, 5.0 = fail)
Thesis: Methods for Sensor Failure Mitigation in 3D Object Detection (Grade 1.3)
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Research Internship
Nara Institute of Science and Technology
Optical Media Interface Lab
October, 2023 - March, 2024
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B.Sc. Informatics
Technical University of Munich
Chair for Computer Graphics and Visualization
September, 2018 - April, 2022
Thesis: Evaluation of Scene Representation Networks for Streamline Integration
- Working Student- Customer Success Management
C4B Com For Business AG
October, 2021 - August, 2023
- Designed, prototyped, and shipped a cross-platform Electron application to enhance user experience, later commercialized as a companion app ("AnyBell").
- Built a Microsoft Teams app to securely integrate company data, ensuring compliance with internal policies and improving accessibility.
- Developed various internal support tools using TypeScript, Python and Powershell.
- Tutor - Fundamentals of Programming
Technical University of Munich
November, 2020 - March, 2021
- Led weekly programming tutorials in Java, teaching object oriented programming concepts.
- Provided hands-on coding assistance and feedback to students, helping them understand and apply theoretical concepts.
- Reviewed and graded student assignments and exams.
- Sensor Failure Mitigation in Automotive 3D Object Detection
Python Research Computer Vision Sensor Fusion Deep Learning
Master's thesis on enhancing the robustness of LiDAR-camera fusion for object detection in automotive applications, with a focus on mitigating the impact of individual sensor failures.Python Research Computer Vision Sensor Fusion Deep Learning
Published: May 15, 2024
- Camera-based 3D object reconstruction using velocity fields
Python Computer Vision Scene Reconstruction Deep Learning
Camera-based 3D scene reconstruction implementation inspired by "Diffeomorphic Neural Surface Parameterization for 3D and Reflectance Acquisition" by Cheng et al. (Paper, Code). We investigate the viability of this reconstruction approach for non-trivial backgrounds.Python Computer Vision Scene Reconstruction Deep Learning
Published: August 22, 2023
- Graphics Engine Implementation in Vulkan
C++ GLSL Vulkan Physics Simulation Game Development
Implementation of graphics and shader processing in Vulkan for a 3D game engine. (since basic scaffolding was provided by TUM CGV, the full source is not publicly available)C++ GLSL Vulkan Physics Simulation Game Development
Published: May 15, 2023
- Game Physics Engine Implementation using OpenGL
C++ GLFW Physics Simulation Game Development
Implementation of a 3D physics engine in C++ using OpenGL.C++ GLFW Physics Simulation Game Development
Published: May 15, 2023
- End-to-End Learning for Indoor Scene Synthesis using Low-Dimensional Representations
Python Sensor Fusion Object Detection Deep Learning
Autoregressive synthesis of realistic indoor scene layouts. An Autoencoder in voxel space allows for direct generation of the furniture, resulting efficient and diverse furniture arrangements.Python Sensor Fusion Object Detection Deep Learning
Published: February 7, 2023
- Voxel Carving Implementation for 3D Object Reconstruction
C++
Python 3D Reconstruction
We implement a voxel carving algorithm in C++ to reconstruct a colored 3D object from multiple RGB images, using pose estimation with ChArUco markers and image segmentation for preprocessing.C++
Python 3D Reconstruction
Published: February 7, 2023
- Evaluation of Scene Representation Networks for Streamline Integration
Python
C++ Physics Simulation Deep Learning
In this bachelor's thesis, we evaluate a pre-trained Scene Representation Network for modeling a smoke plume. We focus on analyzing the similarity of advected streamlines within the vector field.Python
C++ Physics Simulation Deep Learning
Published: February 15, 2022